<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Finite State Machine for Godot Devlog - itch.io</title><link>https://creapoly-studios.itch.io/simple-finite-state-machine</link><description>Beginner friendly way to structure complex behaviour in Godot</description><item><guid>https://creapoly-studios.itch.io/simple-finite-state-machine/devlog/1503576/fixed-some-stuff-with-the-state-machine</guid><title>Fixed Some stuff with the State Machine</title><link>https://creapoly-studios.itch.io/simple-finite-state-machine/devlog/1503576/fixed-some-stuff-with-the-state-machine</link><pubDate>Tue, 28 Apr 2026 20:34:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2OTYyMDAwLnBuZw==/400x224%23c/Cgj%2FCq.png" class="post_image"/><p>While using the State Machine myself for the first time, I ran into a bug and fixed it right away for you. I also added a small quality-of-life improvement. Fixed: Initial state start() function was n...</p>]]></description></item></channel></rss>