A downloadable asset pack

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Simple State Machine for Godot

A lightweight and easy-to-use StateMachine system to control your character behavior.

Create modular states like Idle, Attack, or Flee and switch between them with a single function call.

Features:

  • One-click state creation directly in the Inspector
  • Clean scene tree structure
  • Automatic script naming & class generation
  • Easy state switching via changeState("StateName")
  • Supports reusable and scalable behavior systems

Perfect for:

  • Enemy AI
  • Player state systems
  • NPC logic

No setup headache. Just drop it in and start building states.

More information about what a state machine is and how to use it can be found in the README.txt file

Made by CreaPoly Studios

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Click download now to get access to the following files:

StateMachineV0.1.zip 4.6 kB
README.txt 5 kB