Finite State Machine for Godot
A downloadable asset pack
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Simple State Machine for Godot
A lightweight and easy-to-use StateMachine system to control your character behavior.
Create modular states like Idle, Attack, or Flee and switch between them with a single function call.
Features:
- One-click state creation directly in the Inspector
- Clean scene tree structure
- Automatic script naming & class generation
- Easy state switching via changeState("StateName")
- Supports reusable and scalable behavior systems
Perfect for:
- Enemy AI
- Player state systems
- NPC logic
No setup headache. Just drop it in and start building states.
More information about what a state machine is and how to use it can be found in the README.txt file
Made by CreaPoly Studios
| Published | 21 hours ago |
| Status | Released |
| Category | Assets |
| Release date | 21 hours ago |
| Author | CreaPoly Studios |
| Made with | Godot |
| Tags | Action RPG, asset, enemy-ai, Game Design, Godot, godot-engine, sourcecode, state-machine |
| Code license | MIT License |
| Asset license | Creative Commons Zero v1.0 Universal |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Content | No generative AI was used |
Download
Download NowName your own price
Click download now to get access to the following files:
StateMachineV0.1.zip 4.6 kB
README.txt 5 kB

